I read a few online comics this
week but mainly Octopus Pie by Meredith Gran. What I found is that Web Comics
are very similar to the episodic newspaper comic strips, but adapted to the
modern audience and with contemporary sensibilities. They are almost like diary entries that are
shared with an audience just like a blog, but with a much more visual aspect
behind them. The biggest change though that Web Comics bring to the world of
graphic storytelling though, is the power that it gives to the individual. Now
individual artists can create their own comics and for very little cost of
their own, they can reach millions of readers.
This form
of comics was given birth through the development of new technologies, which
include, the World Wide Web, the social network, as well as digital
illustration. These technologies have granted the individual the ability to by
pass any necessary publisher and bring their material straight to the consumer.
The other day I watched a Big Think YouTube video, by Jeremy Rifkin, who
explained how the Internet will cause a paradigm shift in world economics. He explained that with the advancement of
digital technologies and the Internet, people have begun to experience a
revolution of new products that are being sold with zero marginal cost. As
explained by Jeremy Rifkin, “Marginal costs are the costs of producing an
additional unit of a good and service after your fixed costs are covered.” This
can be seen in the cost of publishing a comic that needs to be distributed to a
large audience, but with Internet. Marginal costs are near zero and almost
anyone can reach almost any amount of people who are interested in reading
their comic. Individuals are now able to do the work of large companies that
were vital to the industry just a decade before.
Also the
topics that are discussed in many of these comics, but especially Octopus Pie,
are very focused on the individual and the individual’s commentary on society
and their views. With web comics we see the ultimate move to individual
expressionism in the graphic narrative.
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